The Open-Source Game Development Pipeline

Providing the means and education to create games using free/libre open-source tools.

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Update: 7-12-17

Howdy, folks! 🙂

I’ve just about got all the research finished that I will be presenting at this year’s ORConf. I’m confident that this presentation will be a doozy. 😉

In other news, the GodotEngine is making great strides in programming-language support, thanks to their GDNative interface.

I’m also looking into Replicant as a mobile operating system substitute for Android, and have inquired about possible Kotlin integration.

Hope everybody is having a great Summer. Stay tuned!

Cheers! 🙂

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Godot Engine 2.1.2 Released

Hello! 🙂

The folks over at the Godot Engine team pushed-out a maintenance release recently. You can read about the update here, and a download link should be provided inside of the article as well (though, there is also a download link inside of the “Tools” page of this blog).

The great thing about Godot is the minimal amount of dependencies required in order to install and run this piece of software. It’s also great for those of us who like to compile everything from scratch. 😉

Happy Game Making!


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Update: 6-17-16


I’ve updated the Tools page with another piece of Free/Libre Open-Source Software: Krita.

Krita is a project that allows users to create cool images via a very intuitive digital painting interface. I’ve just downloaded it and will be trying it out for texture painting (I recommend that you do the same).

In some belated news, my pull request for the Godot Engine was merged into the project’s master branch! Users should now no longer need an external mouse in order to navigate 3D scenes. My PR added rotation/panning support for all trackpads, which was a feature I felt was sorely needed. 🙂

You can download the Godot Engine here. Feel free to post below with your thoughts on the engine, I know that the team that supports it is very open minded.

Besides that, nothing new to report. Keep on rockin’!

Cheers! 🙂