The Open-Source Game Development Pipeline

Providing the means and education to create games using free/libre open-source tools.

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Hi readers! 😀

I’ve been doing a lot more research into 3D formats, and now think you should stick with engines that provide COLLADA support. I’ve become a lot more familiar with the specification recently, and realize that it makes more sense to use this interchange format for development, and then rely upon an optimized binary version of meshes for deployment.

This tutorial offers a great introduction to the format, as well as parsing it natively if you want to roll your own parser. I’ve also updated the tools page with a COLLADA exporter for Blender that validates properly when tested against the 1.4.1 version of the schema.

Besides that, there are three days remaining until the blog’s third anniversary! 🙂