The Open-Source Game Development Pipeline

Providing the means and education to create games using free/libre open-source tools.

Update: 10-19-16

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Howdy, folks! πŸ™‚

After three years of working on it, I’ve finally ditched my from-scratch game engine. :O

After trying to bind all of my code to Rust (and Swift just flat-out not getting along with GNU/Linux), it basically hit me that the point of Rust and languages like it are to move beyond C++ entirely. Thus, all of my efforts to port my C++ code were in vain. 😦

This isn’t a bad thing, though! After taking some time to think about it, I’ve decided to return to Java and am currently re-evaluating JMonkeyEngine. I may even ramp up on the Spring framework while I’m at it, too!

Given that the point of this blog is to provide a sanctuary for game developers who want to utilize free software, I’ll be updating the tools page with this new bit of information.

I’ll probably elaborate upon my experiences with Rust in a future post, but for now, I’m convinced that it isn’t the right language for game development.

Cheers! πŸ™‚

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