The Open-Source Game Development Pipeline

Providing the means and education to create games using free/libre open-source tools.


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A RISC’y Proposition

Hey, hey, hey! 🙂

As you may already know, I’m a big proponent of Free/Libre Open-Source Hardware, and I came across this video while doing some prep work for the 4th RISC-V Workshop that will be going on next week. It (the video) encompasses a lot of my personal feelings about free hardware and also serves as a good introduction to the RISC-V Open-Source ISA. If you’ve got an hour to spare, I recommend you check it out.

There will probably be a lapse in updates due to my being out of town, but I’ll try to post some details of the event proceedings once I get back from Boston.

In other news, I’ve started tinkering with a Rust-based game engine called “Piston“. It basically takes the component architecture idea I did with my “from scratch” engine and translates it into Rust (through the utilization of dependencies like OpenGL, SDL2, etc.), so I’m feeling pretty optimistic about it. Plus, it gives me time to focus more on game design and asset creation, which would be a welcome change. 😛

I’m also experimenting with Elixir and functional programming in order to add those two skills to my tool belt. We’ll see how that goes.

As always, don’t hesitate to comment or reach out if you have any questions/feedback.

Cheers! 🙂