The Open-Source Game Development Pipeline

Providing the means and education to create games using free/libre open-source tools.

Leave a comment

Update: 5-26-16


I’ve been very busy lately working on a personal project as well as dealing with some personal business.

I’ve also returned to working with Swift after much thought and consideration. I know I had previously proselytized Rust, however, after digging deeper into its Foreign Function Interface, I don’t think it’s as intuitive as I’d like. Doing the same thing in Swift would provide a zero-cost abstraction that I will find more useful for my purposes.

Besides that, I’m starting to get more and more into ARM computing for everyday use (including gaming!). I recently bought an ARM-based Chromebook that I’ve hacked to get Arch Linux running. It has been a very productive exercise in System Administration due to the “from scratch” nature of Arch. I recommend people willing to try something new to give it a shot!

I’ll do what I can to keep updating the blog with important topics. Unfortunately, most of the tools I’ve listed on this site haven’t had any significant updates in a while. : /

If you have any thoughts about a subject you’d like to learn more about, feel free to comment below. I’ll consider anything relevant to the domain of Free/Libre Open-Source Software.